/*
	This file is part of Warzone 2100.
	Copyright (C) 1999-2004  Eidos Interactive
	Copyright (C) 2005-2007  Warzone Resurrection Project

	Warzone 2100 is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Warzone 2100 is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Warzone 2100; if not, write to the Free Software
	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/

#ifndef __INCLUDED_LIB_SOUND_MIXER_H__
#define __INCLUDED_LIB_SOUND_MIXER_H__

#include "lib/framework/frame.h"
#include "audio.h"

#if defined(__cplusplus)
extern "C"
{
#endif

float sound_GetMusicVolume(void);
void  sound_SetMusicVolume(float volume);
float sound_GetUIVolume(void );
void  sound_SetUIVolume(float volume);
float sound_GetEffectsVolume(void);
void  sound_SetEffectsVolume(float volume);

#if defined(__cplusplus)
}
#endif

#endif // __INCLUDED_LIB_SOUND_MIXER_H__
